AI Insights · Timothy · April 2024
Top 5 Horror Games on Android in South America: Q1 2024
Discover the performance trends of the top 5 horror games on the Android platform in South America during Q1 2024, based on Sensor Tower data.
The first quarter of 2024 has shown intriguing performance trends for the top 5 horror game applications on the Android platform in South America. Below is an analysis of their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Dead by Daylight Mobile by Behaviour Interactive displayed a notable fluctuation in its weekly revenue, peaking at approximately $8.9K in the first week of January and experiencing a dip to around $3.1K in mid-February, before recovering to about $6.3K by the end of March. Weekly downloads showed variability, starting at 16K in early January, dipping to around 11.5K in early February, and ending the quarter on an upward trend at 15.2K. Active users consistently grew from 374K at the beginning of January to 424K by the end of March.
Identity V from NetEase Games had a strong start with weekly revenue of about $11.4K, which then fluctuated throughout the quarter, ending at approximately $5K. Weekly downloads peaked at 13.8K in mid-January but saw a decline to around 2.7K in early March, with a slight recovery to 4.3K by the end of the quarter. Active users showed a similar pattern, starting at 59.6K and peaking at 69.8K in mid-January before stabilizing around 57K by the end of March.
Poppy Playtime Chapter 2 from Mob Entertainment saw its revenue increase significantly from $1.2K in early January to a peak of approximately $6.4K in mid-February, before settling at around $2.8K by the end of March. Weekly downloads remained relatively low, starting at 544 and peaking at 1K in late January before decreasing to 353 by the end of March.
Poppy Playtime Chapter 1 also by Mob Entertainment, experienced a steady rise in revenue, peaking at around $5.8K in mid-February, and tapering off to approximately $2.7K by the end of March. Downloads followed a similar trend, starting at 687 in early January, peaking at 1.5K in late January, and ending the quarter at 413. Active users increased from 1.5K in early January to around 2.2K in early March, before declining to 1.3K by the end of March.
Mystery Matters by Playrix showed consistent revenue throughout the quarter, averaging around $2.5K weekly. Downloads exhibited variability, starting at 6.4K in early January, peaking at 10.6K in late January, and ending at 5.9K by the end of March. Active users increased from 17.8K in early January to a peak of 24.2K in early February, before stabilizing around 19.1K by the end of March.
These insights offer a comprehensive look at the performance of top horror games on the Android platform in South America for Q1 2024. For more detailed analytics and trends, visit Sensor Tower.